The weaponry in 2 is pretty damned impressive - you get an arsenal capable of bringing an entire army to its knees, all carried in the back pocket of our super soldier’s trousers, it would seem. You don’t get all these fantastic weapons straight away though, there is quite a wait as most of the most impressive bang sticks reside in the much later levels.. oh well, at least you have the tanks, submarines, helicopters and assault craft to play with until then, even if you just take on the role of gunner for most of these. It makes for a fun detour, anyhow.

One thing that is vitally important to any is the controls. RF2 got me very annoyed to start with, as I seemingly missed every shot due to the sensitive control sticks and partly, my rubbish aim. However, things soon picked up and I was away, blasting quite happily. The controls are about as responsive as you are going to get from a pad, although for some reason, I kept reloading half way through a clip whilst in a firefight. I think I must have the remnants of another control system that was very similar lurking in the back of my head.

The only real problem with RF2 is its length. When you find a game that is this fun, it’s a real shame when it’s over so quickly. The game seems to end just when its picking up its stride and becoming fantastic, I wished it had been longer, if it had, it would have had another 5-10% on the final score. Yes, it meant that much to me.

All in all Red Faction 2 is an awesome game. It’s almost a perfect rental game because if you’re like me, you could most probably finish it in fifteen hours on hard mode. Which is perfect for a two-night rental. If your not so practiced however, and fancy an interesting take on the genre, just go and buy it anyway..

Vive La Revol.. Oh sod this lark.. I’m going home..

86%

By Ben Jackson