X-COM: Enforcer
The X-COM series returns, but it's not business as usual...
The X-Com series has garnered some impressive accolades in the past thanks to it’s high-quality turn-based strategy gameplay that first proved rather popular in the mid-90’s. Since it’s heyday the series has since diminished in stature with only a space-sim spin-off worthy of note in recent years. Infogrames thought they might awaken fans of the name with a new title lately, another spin-off of the third-person action genre. Naturally, fans of the original aren’t going to be too happy, though a budget price-point is sure to at least catch the eye, as is the use of the X-Com brand.
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Sadly upon playing Enforcer it’s quite easy to see why the game is offered at this cut-price, with Enforcer turning out to be a decidedly shallow action title, devoid of the cunning strategic depths of previous titles in the series, and generally appearing to be a slightly bad reflection on it’s name; lacking any resemblance to previous outings in the series.
That is not to say that Enforcer is an entirely shabby affair; fans of arcade-action (such as Rage’s Expendable) may indeed enjoy the occasional quick fix of frenetic fun this title offers, though it’s hard to imagine it proving sufficiently immersive enough to offer the longevity and depth of some action-based titles, most notably the finest third-person title to-date, Max Payne.
