Deus Ex: Human Revolution Director's Cut
Deus Ex is more than just a game series. With the first game, series creator Warren Spector put together a game that redefined the ideas of player choice – ideas that have shaped game developent for the better part of the last 15 years.
After the collapse of Ion Storm the series was lost until Square Enix rescued an ailing Eidos by buying it up in 2009 and Eidos Montreal resurrected the series in the form of this prequel Deus Ex: Human Revolution. The game was hailed as a triumphant return for the series despite taking criticism over its incongruous boss battles; battles it was later revealed were outsourced.
And so, while attempting to put together a Wii U version of the game Eidos Montreal thought they'd have another stab at it to try and make the game much closer to what they had envisioned and with the success of the original release they've earned a bit of leyway to do it.
The result is Deus Ex: Human Revolution Director's Cut, an augmented version of the original game featuring all of the DLC that was released worked fully into the game's narrative flow along with visual tweaks and some reworked boss battles done in-house this time to ensure they were more in keeping with the feel of the game.
There's plenty that's familiar about the Director's Cut of Deus Ex: Human Revolution. Everything from the streets of Detroit to the gravelly monotone of Adam Jensen's voice all feel exactly like they should.
The places where Deus Ex: Human Revolution Director's Cut deviates from the original are the most important reason why you should play the game again though.
One of the biggest problems with the original was the boss battles. They ended up being pretty much, straight-up shoot outs with little chance for varying tactics depending on the player's choice of augmentations and approach.
Basically non-lethal, stealth operators were doomed to repeating these segments over and over again until they managed to get in a few lucky shots, especially when tackling Barrett.
The new boss battles are much broader. Initially, each room looks the same but Eidos Montreal has opened up additional space giving players other options from moving and hacking turrets to ducking inside vents and taking even the well-cloaked Federova by surprise.
These additional options are very welcome. The claustrophobic feel of the boss battles is now gone giving players much more tactical flexibility without harming the game's narrative in any way.
At first it's a bit jarring. The Missing Link begins with Jensen getting woken up from stasis having had all of his augs disabled. That means that all of the carfully chosen upgrades are gone. It's not all bad though. The lost Praxis kits are drip-fed back during the course of the new chapter of the story set aboard a secret Belltower facility hidded out in the ocean somewhere.
It actually links up a bit better with the story told in the Icarus Effect prequel novel and gives a taste of the wider Deus Ex universe that Eidos Montreal has planned to come along with the next-gen title that they have in the works as well as the iPad title, Deus Ex: The Fall.
After such a jarring start in moves on and ends up fitting in quite nicely, especially when the lost Praxis points are returned as Jensen escapes and gets back on his way to fininsh uncovering the conspiracy that began with the raid on the Sarif building at the beginning of the game.
Eidos Montreal has managed to right the wrongs of the the original release of Deus Ex: Human Revolution fixing the portions of the game that were rushed and adding a bit more narrative depth and visual polish that just wasn't there in 2011.
The PC version may not have the second-screen functionality that the console versions will enjoy but the game is no less and experience for it.
Deus Ex: Human Revolution Director's Cut is the definitive version of the game and is as perfect an introduction to the series as it is the respectful return to the series that fans deserved the first time around.