PS3 Review

The Shoot

Totally shot

Setup like a film-set, The Shoot has you playing an on-screen hero shooting your way through a selection of B-movie themed stages. It all starts off in a western themed set, moving on to a robot invasion themed, classic gangster, underwater, and finally monster movie themed. Each comes with a unique selection of cardboard cut-out enemies, such as cowboys or zombies, that popup or glide across the screen, in addition to flying enemies, such as vultures, that hang from string and swing towards you. It's a charming aesthetic that explains the games double entendre title as just that and not as a ridiculous statement. Whilst shooting your way through each film-set's four stages you are tasked with keeping the director happy by making accurate shots and not getting hurt yourself. If you upset the director too much you're forced to reshoot a scene and consequently lose a life. For the western themes stages this isn't a problem, but from the second theme onwards the difficulty jumps sharply.

More and more enemies appear on screen and they are far less docile that the initial cowboys you blast. Projectile are chucked at you at an alarmingly regular rate and the dodge manure - pulled off by leaning the Move controller to the left or right - is tricky to initiate. Enemies also become harder targets to - for a lack of a better word - kill, as headshots and specific weak points become more common. With the zombies in the final set it's a fitting requirement, watching a shambling corpse keep coming at you as you remove limbs, absolutely makes for the fun times, and by that point a significantly increased challenge is expected, but getting that far is too much of a struggle. It's a horrendous difficulty curve and one that causes more frustration than challenge. With each theme being locked until you reach a certain score on the previous theme, it serves only to limit your enjoyment and force you through sets you may have little interest in. It's a real shame, as the rail shooter setup and B-movie themes are great ideas and can be fun, but the shift in challenge -which only seems to shine a light on the potential for Move being used in more serious games - damages the enjoyment irreversible.

Fortunately each set doesn't take too long to complete, if you have the dedication and patience to fight through. At around half an hour per set you can finish the game in two and a half to three hours, and replay is encouraged through a large selection of collectables to shoot and unlock that are hidden within each stage. You'll also want to come back to some of the stages, the shooting can be fun, especially on the cowboy stages due to it laidback challenge, and some of the themes may win you over in charm. Additionally, challenges are available after they are unlocked within the main game, and these can be played with two players, as can Score Attack. Remarkably, the main game is singleplayer only, and with the aforementioned challenges requiring unlocks, this severely limits multiplayer offerings. It feels like a missed opportunity.

Despite all these issues The Shoot is occasionally fun, it's just too hard to find. The boss fights at the end of each stage are quite enjoyable and amusing, and the multiplier element encourages finesse and replay to master. You raise your multiplier for consecutive hits on targets, which reward bonus abilities which can be used by performing an action with the Move controller. You can slow time, destroy everything on-screen, or activate rapid fire, with the latter two being pulled off by pointing the Move controller up or down respectively, then firing. The slow motion ability - the easiest to obtain - is unfortunately the trickiest to trigger, requiring you to turn around 360 degrees or swing the Move controller over your head like a lasso. Turning around gives your enemies just enough time to do you harm and therefore negates the benefits of the ability, and the lasso movement rarely seems to work, making something that would prove massively useful - especially as the difficulty rises - completely pointless.

In the end The Shoot provides the occasional bout of enjoyment for a single player but almost none for multi. It's not all bad but its design choices get in the way and forsaken the experience. It gets some use out of your Move controllers at least but don't expect anything of any substance.

39%
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