Toy Story 3: The Video Game
Playful
The Toy Story 3 movie almost didn't happen because they were worried it might cheapen the brand. No such qualms in videogame land though, where movies are knocked off as derivative games almost daily.
Thankfully then, the same high values seem to have been applied to the Toy Story 3 game on Xbox 360 and PS3 as it has the movie. On first look it appears that not only does the story look great for more casual players, but there are some inventive gameplay ideas to keep the specialists entertained as well.
Dig a little deeper though and things start to get a little more wobbly. Toy Story 3, like many movie-games before it, won't take a serious player more than a few hours to finish the campaign. Even younger players, who will take a little longer, are unlikely to see more than five or six hours play before they have completed it.
This is compounded by the absence of Tom Hanks and Tim Allen. At first you get the feeling that Woody and Buzz are having an off day, but soon you realise there are two imposters calling the shots. These sound-alike voice actors do a stalwart job, but they will never fully be either of our two heroes.
It feels a little like going back and watching the first season of The Simpsons. There is something nightmarish about the pseudo-familiar presentation and voices. It's still the Simpsons back then, but not quite how we know them now. And it's a real effort to forget that once you know it.
Happily, other voice actors are present and correct. Joan Cusack, Jeff Garlin and Kristin Schaal stand out with some great one-liners and general dialogue that could have come straight from the big screen.
Niggles aside, we can move onto much more positive territory. Although it's a little short, the Story mode is certainly rich. A combination of running, jumping, exploring and some on-rails shooting make for a great ride. Add to this the great locations and character models and you have an impressively Pixar looking videogame.
And alongside the Story is the Toybox mode. This offers an open Wild West environment where you can take things at your own pace - not a million miles from Red Dead Redemption wrapped in Toy Story cuteness.
Dotted around the world are a series of missions that range from racing Bullseye to creating monuments or collecting lost cows. The big win here, particularly for more hardcore games is the ability to customize both the environment and the characters.
Although I'm not usually drawn to this sort of world building - LittleBigPlanet just seems like so much work - here it is simple, direct and gratifying. In fact, this got me going back to the story mode to unlock more items to use in my world. And here we find the real justification for that shorter main game. By incentivising repeat plays in the way they offer a game experience much nearer the mark duration wise.
The missions themselves had a sense of fun and variety about them that I appreciated. There are some racing modes, not to mention riding Bullseye, that stand out as real high points. It feels like here more than anywhere else you can clearly see the Pixar inventive minds hard at work. Give them a blank canvass and they are perhaps the best people on the planet to fill it.
Although there is still the slight sense that this was created for casual players first - before being extrapolated for the more specialist market - it certainly delivers on its promises. This is a Toy Story romp through and through.
The sheer imagination at work here, and the attention to detail in the presentation and sound of each location, was more than enough to win me over. Sure, the campaign only lasts a few hours, and yes I know that this is all pretty one dimensional gameplay, but in terms of pure fun I had a great time here.
It would be easy to complain about the nuts and bolts, but the overall experience is one that I've been coming back to for some time now.
Paul Govan also reviews games for Game People.
87%
