The 1990s is crammed with games that should have been brought back years ago. Many of them laid out some of the most fundamental design concepts that modern gaming is built on and there are few that are more legendary than Eric Chahi's Another World.
Another World begins with Lester Knight Chaykin, a flashy young physicist arriving at his lab late to run a particle accelerator test. In a freak accident, lightning strikes the particle accelerator and the overload blasts Knight into - you guessed it - Another World.
It's built on a gloriously simple platform gameplay mechanic with on action button, a jump button and the d-pad for mapped for movement.
The thing about Another World is that there is not tutorial and no hand-holding. There's no clear way to go either. Another World is all about the exploration and this world is ridiculously hostile.
Lester teleports into a pool that is home to some rather hungry tentacled beasts. Swimming to the surface and climbing out isn't enough. Wait too long and a tentacle raises out of the water and drags Lester back under. Then there's the poisonous leeches and the black lion-like beast that chases Lester or the aggressive alien race the locks him in a cage, swinging from a chain.
In swinging from this chain Lester eventually escapes freeing another alien in the process and so begins what is quite possibly the first 'buddy experience' in games. From here on Lester must cooperate with his alien ally in order to escape the prison that they've both been trapped in.
The buddy experience isn't the only thing that Another World introduces. There's a context-based control system that is used at key moments to engage all kinds of cool moves. Lester also gets his hands on a laser pistol that also offers a charged shot and a shield as well.
Another World actually has a lot in common with Dark Souls. There's no hand-holding or even so much as an indication of where to go other that Lester usually dies when he goes the wrong way. There's also a lot of dying if he goes the right way to be fair as the game is all about learning as much as possible about this alien world in order to escape.
This is where the real joy of Another World kicks in. There's plenty of puzzles to solve and obstacles to overcome and they're crafted in such a way that you will lay awake at night thinking about ways to overcome them all. It's a testament to the thoughtful way in which Eric Chahi laid out this adventure.
The game's simple visual style lends itself really well to the 1080p update. The animation is fantastically fluid and Chahi and the team at The Digital Lounge have added new details to deepen the visual experience. Players can also switch back to the original at the touch of a button. The audio has been nicely enhanced as well bringing a crispness to Jean-Francois Freitas' original soundtrack and players can even switch between the original soundtrack with or without the console CD audio and the newly enhanced audio.
As an experience Another World is as fresh as it ever was in 1992. It's tough but it encourages exploration to the beautifully crafted alien world that Chahi created. What's more with the new sharper visuals and crisper sound Another World sits amazingly well alongside more modern indie platformer classics like Guacamelee or Braid. Another World is a must-play for anytone looking for adventure. You'll lose sleep but, in the end it will be well worth it.
Another World is available to download now on the PS4, PS3, PS Vita (Cross-buy) and the Xbox One.
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