Devil May Cry
Capcom introduce scary-monster action game. Bwahaha...
Ladies and Gentlemen, please cast your minds back, back many moons ago, when the PS2 was young. Yes, that’s good. Do you remember Onimusha? Well of course you do, it was only four months ago after all. Well here is the game to finally claim the crown of the PS2’s best action adventure game. This, my friends, makes Onimusha look tired, worn and wooden. This is Devil May Cry…
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You take on the role of Dante, a half mortal, half devil hybrid. Oh yeah, Dante’s Father happened to be the Legendary Devil Warrior Lord Sparda. Handy that, wouldn’t be up to much if his dad was a milkman called Keith from Romford (no offence Keith). Anyhow, Dante runs an agency called, (clever this) “Devil May Cry”, they specialise in killing Devils and demons and such. Must be a dodgy area he lives in then. One night a young woman named Trish drops in to see Dante (through the wall on what looks like a Ducati) and informs him that evil is once again rising and that, he , as Sparda’s son, must stop it. Then she impales him on a sword. Right. Fair enough. Dante, being a tough bloke, takes up the challenge, and off they go.
The first thing that strikes you about Devil May Cry is the graphics. They are stunning. Gorgeous. Fabulous, the best on the PS2 yet, almost Shenmue standard. The Castle looks real, every stone and cobweb is there, this is no pre-rendered back drop, this is 100% real polygons for your money. You can almost smell the mildew and rot. The camera angles are superb and very atmospheric, giving a real sense of tension. You really don’t know what’s just round the corner. The effects when you use your guns or sword are breath-taking, they slice the air and motion-blur awesomely.
The music is also spot-on. The back ground score is creepy to say the least, with long classical melodies and organ music, then as the pace quickens, so does the score. When you come across a boss the music switches to Drum ‘n’ Bass style tunes, to match your surely quickening heartbeat.
