Legendary
Some boxes should never be opened...
With Spark Unlimited's new WWII title Turning Point: Fall of Liberty nearly out (you know, the alternative history game in which Churchill is killed by the taxi and Europe does succumb to the Nazi hordes), the independent developer which began life working on Call of Duty are now beginning to show a little more of their forthcoming FPS, "Legendary".
Taking on board the studio's experience with the gritty FPS war genre, the new game will feature real-world armed forces style combat, but involving an altogether different foe. Mythological beasts. Thousands of them, in fact.
Spark CEO Craig Allen is clearly inspired by his firm's new creation, and he thinks they might just have created something new: an FPS based on traditional shooter weaponry and mechanics, which sees you taking on all manner of unusual creatures, unleashed from Pandora's Box, which has kept them in check until the present day.
Allen notes that the game was originally called Legendary: The Box, but this has now become just Legendary, as his team work hard to hone the title and its image. An epic tussle between man and myth is promised, the CEO talking of a world beset with monsters as a teaser trailer informs us that "some boxes should never be opened". We couldn't agree more.
While we're to expect griffin, werewolfs, minotaurs and a plethora of other mythological creatures, this is no fantasy game - conventional weapons (handguns, machine guns, rocket launchers, et al) will be used.
Plot will be key in making these seemingly disparate game elements sit happily side by side, then, players assuming the role of Charles Deckard, a master criminal of questionable morals employed by the mysterious Professor Lefey to capture the contents of a bizarre box held deep within a New York Museum. Deckard reaches the box, and is branded with a mysterious insignia, while the contents of the box rush fourth, the museum cracking and crumbling a hellish red as our hero and the attraction's visitors dash for safety.
The box's strange and terrifying inhabitants immediately set-about destroying New York - reverting the world to the anarchic state it was in before their capture in the box. Allen tells us that Deckard is now connected to the fate of these monsters - the branding a curse which says he must re-capture the minions, righting the world. Suddenly our selfish hero must be held accountable for his actions, and what commences is a quest to beat monsters back into Pandora's Box and save humanity.
In an interesting gameplay twist, the branding on Deckard's wrist from the box also enables him to capture the animus of slain beasts, giving him health and occasional bursts of energy which can be crucial in tight battles - according to Spark's big cheese. As Deckard battles his way out of New York (under attack from hordes of griffin), he'll use standard weapons to take down the beasts - already laying waste to the Big Apple. The environmental destruction is already impressive in this opening segment, the ground cracking, the landscape falling away as the hideous bird attack, throwing police cars across the streets like toys.
As players do-battle with the myriad evils from the box, they'll be introduced to two mysterious world powers: the Council of 98, and the Black Order. The Council were responsible for the box originally, capturing the enemies of mankind in order to allow civilization to flourish. The Black Order, meanwhile, hope to harness the unleashed hordes for their own ends: global domination described as "progress".
