Sniper Elite 3 devs point to eSRAM as the main obstacle for hitting 1080p in Xbox One
Rebellion Games are the latest developer to point to the Xbox One's already notorious eSRAM as the main issue preventing developers from getting their games running at 1080p on Microsoft's new console.
While discussing their upcoming WWII effort Sniper Elite 3 the game's senior producer Jean-Baptiste Bolcato explained that, while using the eSRAM itself is pretty easy, it's just too small to handle doing everything at 1080p.
“It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that,” Bolcato said. “I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.”
He went on, “It means you have to do it in chunks or using tricks, tiling it and so on. It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
Sniper Elite 3 is in development on PC, PS4, PS3, Xbox One and Xbox 360 and is expected to be released later this year.
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