Capcom: Xbox One and PS4 development takes 8 to 10 times more work than the previous gen
Capcom reckons that with the new power that the Xbox One and PS4 have at their disposal game development will take a lot more effort.
With their new Panta Rhei game engine taking shape along with their first next-gen project Deep Down, Capcom are starting to get a good idea of how much work will be involved in developing for the PS4 and Xbox One and they reckon it will be eight to ten times more work, at least to begin with.
Capcom's Masaru Ijuin explained, “It's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
Deep Down is a free-to-play PS4 exclusive RPG that is due to go into open beta when the PS4 is released in Japan next month.
- Microsoft announces the feature list for the November Xbox One update
- EA Sports patches in some more missing features for the next-gen versions of NHL 15
- Blizzard begins rolling out a new patch for Starcraft II
- Far Cry 4 Season Pass details announced
- Shinji Mikami: I never use women as objects in my games
- Microsoft releases the first trailer for Halo: Nightfall TV series, first episode to premiere at Halo Fanfest
- Silence – The Whispered World 2 announced for Xbox One
- Titanfall to get its very own Horde mode called Frontier Defense
- John Riccitiello joins Unity as their new CEO