Capcom: Xbox One and PS4 development takes 8 to 10 times more work than the previous gen
Capcom reckons that with the new power that the Xbox One and PS4 have at their disposal game development will take a lot more effort.
With their new Panta Rhei game engine taking shape along with their first next-gen project Deep Down, Capcom are starting to get a good idea of how much work will be involved in developing for the PS4 and Xbox One and they reckon it will be eight to ten times more work, at least to begin with.
Capcom's Masaru Ijuin explained, “It's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
Deep Down is a free-to-play PS4 exclusive RPG that is due to go into open beta when the PS4 is released in Japan next month.
- Call of Duty: Black Ops III is coming to the PS3 and Xbox 360 after all
- Tomonobu Itagaki's Devil's Third gets a release date
- Adr1ft is coming to PC and consoles at the end of the summer
- EA gives the new Mirror's Edge a name – Mirror's Edge Catalyst
- ZombiU PS4 and Xbox One port reportedly in the works
- Mike Bithell's Volume to be released this August
- Gearbox's new shooter Battleborn gets a pre-E3 trailer
- Steam Controller launches in October, Steam Machines arrive in November
- Gears Of War devs Black Tusk change their name to The Coalition ahead of E3