Capcom: Xbox One and PS4 development takes 8 to 10 times more work than the previous gen
Capcom reckons that with the new power that the Xbox One and PS4 have at their disposal game development will take a lot more effort.
With their new Panta Rhei game engine taking shape along with their first next-gen project Deep Down, Capcom are starting to get a good idea of how much work will be involved in developing for the PS4 and Xbox One and they reckon it will be eight to ten times more work, at least to begin with.
Capcom's Masaru Ijuin explained, “It's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
Deep Down is a free-to-play PS4 exclusive RPG that is due to go into open beta when the PS4 is released in Japan next month.
- Stealth Inc 2 is coming to PC, PlayStation and Xbox
- Frozenbyte announces Trine 3: Artifacts Of Power
- Epic has dropped the subscription fee for the Unreal Engine 4
- Rumour: DirectX 12 could allow mixing and matching of AMD and Nvidia GPUs
- No more online modes for Ridge Racer Unbounded in Europe
- Mortal Kombat X coming to mobiles as a free-to-play card battler
- EA announces details of Battlefield: Hardline Premium
- Payday 2: Crimewave Edition to hit PS4 and Xbox One in the summer
- Valve and HTC partner up for the new SteamVR device the Vive