Capcom: Xbox One and PS4 development takes 8 to 10 times more work than the previous gen
Capcom reckons that with the new power that the Xbox One and PS4 have at their disposal game development will take a lot more effort.
With their new Panta Rhei game engine taking shape along with their first next-gen project Deep Down, Capcom are starting to get a good idea of how much work will be involved in developing for the PS4 and Xbox One and they reckon it will be eight to ten times more work, at least to begin with.
Capcom's Masaru Ijuin explained, “It's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
Deep Down is a free-to-play PS4 exclusive RPG that is due to go into open beta when the PS4 is released in Japan next month.
- FIFA 16 will throw women's teams into the mix
- New The Elder Scrolls Online trailer shows off the expansive world of Tamriel
- Batman: Arkham Knight gets a new 7-minute gameplay trailer
- Wildstar to go free-to-play later this year
- AMD highlights the benefits DirectX 12 will offer their users
- It could be 2 years before CD Projekt RED talks about Cyberpunk 2077 again
- PS4 remaster of Darksiders II appears on Amazon
- Metal Gear Solid: Ground Zeroes comes to PS Plus next month
- Wii U version of Project CARS may not be released