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Rhianna Pratchett: It's time the games industry caught up with everyone else on being more representative of real life

2013 was a starting point but there's a long way to go

Tomb Raider writer Rhianna Pratchett has called for the games industry to stop curmudgeonly defending its lawn and catch up with the other creative industries in representing a more diverse range of characters.

2013 was made a good start with some strong female characters being represented in titles like her Tomb Raider reboot although there is still a long way to go to catch up with TV shows like Breaking Bad, Luther and Orange Is The New Black in terms of being more representative of 'real life' as Pratchett puts it.

She said, "I think 2013 was a pretty good year for female characters both NPCs and protagonists. Although in gaming terms 'pretty good year' means that there were some, and they were cool, interesting and well thought out, rather than anything approximating equality." Rhianna Pratchett: It's time the games industry caught up with everyone else on being more representative of real life

"It's nuts that we've reached a situation where representing female characters (let alone minorities) is considered 'social responsibility' and not, you know, depicting half the world's population. We're lagging behind all other entertainment mediums in this regard, and we really need to step up to the plate rather than curmudgeonly defending our piece of lawn from the pesky kids," Pratchett added.

Thanks IGN.

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