David Cage surprised by the initial visual juice they've squeezed out of the PS4
Quantic Dream are always pushing the visual boundaries right up to the end with their most recent PS3 title, Beyond: Two Souls achieving astounding levels of visual fidelity.
After wringing every last drop of performance out of the PS3 he was actually surprised what they've managed to achieve at this early stage with the PS4, talking in reference to the Dark Sorcerer tech demo they produced for E3 this year.
“The PlayStation 4 is a machine on which we’ve been working for a little more than a year now, at Quantic. Honestly, the machine surprised us,” Cage began. “We obviously knew that it would be much more powerful than a PlayStation 3, that we were going to be able to do things that were impossible before…”
"But now,” he continued, “really, the machine – on a first attempt, on this Dark Sorcerer demo – on which we worked quickly – gave us a level of quality that we didn’t expect. See, it’s a truly HD picture, it’s truly anti-aliasing, a picture that’s extremely stable, extremely fixed, and, more importantly, it throws polygons everywhere, there’s a rendering quality that’s rather unexpected and I think we’re really at the early stages.”
He continued, “I think people will be very surprised by the quality of the console and to what extent it will be a progress compared to the PlayStation 3. One of the biggest differences between the PlayStation 3 and the PlayStation 4 is that PlayStation 3 was quite arid in terms of accessibility for the programmers. It’s an architecture that was quite uncommon so it took quite some time for developers to really be able to use all the power of the console.”
Quantic Dream have yet to announce their first PS4 project but you can bet it will be ridiculously ambitious, completely bonkers as far as the story goes and will set high visual standards for the games that will follow it on the new generation.