Eidos Montreal drops the XP system from Thief due to fan resistance
Eidos Montreal has announced that they are dropping the proposed XP system for Thief.
Game director Nic Cantin and lead level designer Daniel Windfeld Schmidt took to the game's blog to talk about their reasons fro removing the system. They explained that it was a combination of fan resistance that the discovery that the XP system reduced the player's motivation to steal, which is a key part of the Thief experience.
Cantin began, “At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.”
“We wanted to put emphasis on stealing things,” elaborated Schmidt, “and put the rewards on the stealing aspect. We want to allow the player to decide the 'how to' – we shouldn't judge how the player wants to achieve their goal, only reward them for achieving it.”
“Fans might be surprised how often the devs go to the forum to see how things are perceived in the "real world". This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions,” Schmidt added.
Thief is due out next February on Xbox One, Xbox 360, PS4, PS3 and PC.
Thanks Rock, Paper, Shotgun.