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Reports: Microtransactions in Forza 5 attract the ire of the driving games community

Racing fans complaining that they are too intrusive

Forza Motorsport 5 has taken some serious flack in the gaming community for the way it makes use of microtransactions to unlock cars.

While all of the cars in Turn 10's Xbox One flagship launch title can be unlocked by playing the game, they have also built in a system that allows the more impatient players to pay to unlock those vehicles instead.

That in and of itself would not be a problem but the reduced size of the car and track sets in Forza 5 and the cutting or stripping down of popular Forza 4 features like Free Play and gifting, the unlocking of cars while leveling up and the amount of time required to earn enough credits to unlock new cars especially the rare ones has cause some friction with gamers. Reports: Microtransactions in Forza 5 attract the ire of the driving games community

Combine these factors with the perceived intrusiveness of the monetizing features and price hikes over Forza 4's microtransactions and a growing community racing gamers are fast fostering the believe that Forza 5, a game which retails for around 59.99 GBP is designed to encourage players to spend even more money with Token packs priced from 0.79 GBP for 100 to 64.99 GBP for 20,000. The rarest car in the game is Lotus F1 E21 car costs 10,000 tokens which equates to 32.50 GBP if you buy the 64.99 GBP 20,000 Token voucher (prices via GameReactor).

Turn 10 explained the high microtransaction prices on the Forza 5 website saying, “On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, we’ve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.”

The microtransactions in Forza 5 have generated a thread on NeoGAF with 1457 comments and over 180,000 views at the time of reading. Some folks in the thread have definitely gone too far with their anger but there is enough logic and reasoning in the comments to make this seem like more than just a few angry malcontents.

Tthe Forza series has offered microtransactions as a short cut to unlocking cars for some time, as has the Need For Speed series but the perception seems to be that Turn 10 have been overly invasive in their efforts this time. Reports: Microtransactions in Forza 5 attract the ire of the driving games community

Are microtransactions an acceptable addition to a triple-A retail release or have Turn 10 and Microsoft gone too far in their attempts to monetize Forza 5 post purchase?

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