Team Meat not sold on developing for next-gen consoles
Team Meat are absolutely not sold on developing for the next generation of home consoles especially when other platforms are so much more convenient.
Of course, Team Meat's experiences with Super Meat Boy on the Xbox 360 have seriously soured their desire to work on consoles but they also feel that the overall cost of console development is far too prohibitive.
Team Meat's Tommy Refenes said, "The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"
He also highlights the diminishing relevance of consoles adding, "An iPad comes out and does a year's worth of console sales in a weekend. The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."
- Deep Down to be a no-show at this year's Tokyo Games Show
- The Behemoth teases their fourth game, it will be playable at PAX Prime
- Sins Of A Solar Empire devs Ironclad successfully defends their use word Rebellion in one of their game titles
- Just Cause devs Avalanche have some surprises planned for 2015
- LEGO Batman 3: Beyond Gotham gets a new Braniac trailer
- Sledgehammer boss confirms no Call Of Duty: Advanced Warfare for Wii U
- Xbox One getting a Reddit app
- Konami releases a hat-trick of new screens for PES 2015
- 500GB hard drive coming for the Xbox 360 soon