Team Meat not sold on developing for next-gen consoles
Team Meat are absolutely not sold on developing for the next generation of home consoles especially when other platforms are so much more convenient.
Of course, Team Meat's experiences with Super Meat Boy on the Xbox 360 have seriously soured their desire to work on consoles but they also feel that the overall cost of console development is far too prohibitive.
Team Meat's Tommy Refenes said, "The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"
He also highlights the diminishing relevance of consoles adding, "An iPad comes out and does a year's worth of console sales in a weekend. The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."
- Stealth Inc 2 is coming to PC, PlayStation and Xbox
- Frozenbyte announces Trine 3: Artifacts Of Power
- Epic has dropped the subscription fee for the Unreal Engine 4
- Rumour: DirectX 12 could allow mixing and matching of AMD and Nvidia GPUs
- No more online modes for Ridge Racer Unbounded in Europe
- Mortal Kombat X coming to mobiles as a free-to-play card battler
- EA announces details of Battlefield: Hardline Premium
- Payday 2: Crimewave Edition to hit PS4 and Xbox One in the summer
- Valve and HTC partner up for the new SteamVR device the Vive