Team Meat not sold on developing for next-gen consoles
Team Meat are absolutely not sold on developing for the next generation of home consoles especially when other platforms are so much more convenient.
Of course, Team Meat's experiences with Super Meat Boy on the Xbox 360 have seriously soured their desire to work on consoles but they also feel that the overall cost of console development is far too prohibitive.
Team Meat's Tommy Refenes said, "The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"
He also highlights the diminishing relevance of consoles adding, "An iPad comes out and does a year's worth of console sales in a weekend. The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."
- Resident Evil HD remake gets its first trailer
- Capcom working with Dimps on a what is probably Street Fighter V
- New Titanfall update adds Titan-free combat gameplay mode
- OnLive coming to Philips' new range fo Android-powered smart TVs
- Explore the rest of the solar system with Google's Destiny Planet View
- Dead Or Alive 5: Last Round coming to next-gen consoles
- Voting opens up for GamesAid's charity of 2014
- Nintendo promising a good 2015 with Zelda, Star Fox and Splatoon coming to Wii U
- Warframe comes to Xbox One today