Team Meat not sold on developing for next-gen consoles
Team Meat are absolutely not sold on developing for the next generation of home consoles especially when other platforms are so much more convenient.
Of course, Team Meat's experiences with Super Meat Boy on the Xbox 360 have seriously soured their desire to work on consoles but they also feel that the overall cost of console development is far too prohibitive.
Team Meat's Tommy Refenes said, "The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"
He also highlights the diminishing relevance of consoles adding, "An iPad comes out and does a year's worth of console sales in a weekend. The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."
- Call of Duty: Black Ops III is coming to the PS3 and Xbox 360 after all
- Tomonobu Itagaki's Devil's Third gets a release date
- Adr1ft is coming to PC and consoles at the end of the summer
- EA gives the new Mirror's Edge a name – Mirror's Edge Catalyst
- ZombiU PS4 and Xbox One port reportedly in the works
- Mike Bithell's Volume to be released this August
- Gearbox's new shooter Battleborn gets a pre-E3 trailer
- Steam Controller launches in October, Steam Machines arrive in November
- Gears Of War devs Black Tusk change their name to The Coalition ahead of E3