Xbox 360 News

Microsoft to retire their XNA game development toolset

It will cotinue on in its open source incarnation MonoGame

Microsoft has revealed that they have no plans to release any further iterations of their XNA game development toolset.

An communication published by a developer Promit Roy stated that Microsoft are planning to sunset XNA as of the beginning of April 2014 and more stunningly it suggested that "DirectX is no longer evolving as a technology".

Microsoft released a statement saying, "XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone. Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product."

They also spoke to Roy again elaborating on their DirectX comment saying, "'DirectX is no longer evolving as a technology.' That is definitely not true in any way, shape or form. Microsoft is actively investing in DirectX as the unified graphics foundation for our key platforms, including Xbox 360, Windows Phone and Windows. DirectX is evolving and will continue to evolve. For instance, right now were investing in some very cool graphics code authorizing [sic] technology in Visual Studio. We have absolutely no intention of stopping innovation with DirectX, and you can quote me on that."

Was it just a poorly-worded email to begin with or have Microsoft let slip something major here? With DirectX being the foundation of most current games development it seems unlikely that they would abandon it completely however the thought that it is "no longer evolving" is quite worrying.

As for XNA, it will continue to live of in the form of its open source version MonoGame. MonoGame's Dominique Louis said, "Microsoft have essentially turned their backs on 10,000 developers on one of the most promising gaming APIs available today. Everyone knew it was coming, but were secretly hoping that Microsoft were going to spring a surprise XNA 5 on them. Essentially, with no movement on XNA for more than a year and the key Microsoft developers moving on to other projects, it was wishful thinking to expect anything but this."

Thanks Gamasutra and Polygon.

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