We didn't have the resources to do the Wii U justice says Tomb Raider creative director
Crystal Dynamics' Noah Hughes has been talking on their reasons behind not developing Tomb Raider for the Wii U.
Hughes, who is the game's creative director explained that they didn't feel they had adequate resources to build a Wii U version of Tomb Raider that did both the game and the console justice.
He began, "I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces."
"Having said that," he went on, "it's something that I think we would want to tailor the experience to if we were going to do it. All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like. That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
Tomb Raider will arrive on PC, PlayStation 3 and Xbox 360 of March the 5th.
- Call of Duty: Black Ops III is coming to the PS3 and Xbox 360 after all
- Tomonobu Itagaki's Devil's Third gets a release date
- Adr1ft is coming to PC and consoles at the end of the summer
- EA gives the new Mirror's Edge a name – Mirror's Edge Catalyst
- ZombiU PS4 and Xbox One port reportedly in the works
- Mike Bithell's Volume to be released this August
- Gearbox's new shooter Battleborn gets a pre-E3 trailer
- Steam Controller launches in October, Steam Machines arrive in November
- Gears Of War devs Black Tusk change their name to The Coalition ahead of E3