BioShock Infinite altered to reflect religious sensitivities
Ken Levine has revealed that they did alter one of the characters in BioShock Infinite based on the concerns of more religious team members.
While the series has never been scared to push the boundaries Levine explained that he saw the value in the concerns that were raised an that the game is better for the change.
The Irrational Games boss elaborated, "I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something."
"What I said to them was, 'I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said'," he continued. "So I did that, and I'm grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story. "
BioShock Infinite is set for release on March the 26th for PS3 Xbox 360 and PC.
- One area from Zelda Wii U is as big as the entirety of Skyward Sword
- Telltale's new collaboration is with Mojang, on a Minecraft story game
- Franklin voice actor indicates GTA V story DLC is on the way
- Red Dead Redemption, LA Noire and Bully sequels will come when the time is right says Rockstar
- Telltale teases another collaboration with another game developer
- New Company Of Heroes 2: Ardennes Assault trailer recognizes the 70th anniversary of the Battle of the Bulge
- New Call Of Duty: Advanced Warfare trailer focuses on character customization
- Splash Damage's free-to-play shooter Dirty Bomb coming to Steam in the new year
- Hatred returns to Steam Greenlight