David Cage: Sequels kill creativity
The boss of Quantic Dream and the man behind games like Heavy Rain, David Cage has shared his strong opinions of video game sequels.
In a recent interview Cage pointed out that sequels were stifling innovation and creativity in the industry.
Cage began, "If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation. We don't give people what they expect. We want to give them something they want without knowing they want it."
But Cage has a very clear idea where the blame lies. He goes on, "Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy."
- Darth Revan to make a return in Star Wars: The Old Republic
- Quake Live arrives on Steam
- Survivor mode to bring lots of extra content for Alien: Isolation
- Microsoft to release a special version of the Xbox One controller for PC
- Don't be fooled by the violins and sunflowers, The Evil Within's TGS trailer is scary
- 2K Games revives the NHL 2K franchise for mobiles
- Sledgehammer bringing a touch of Dead Space's immersive design to Call Of Duty: Advanced Warfare
- 343 on the absence of Halo 3: ODST and Halo: Reach from the Master Chief Collection: We ran out of disc space
- Latest PS3 update for Minecraft adds save transfer to PS4 support, Vita version still in testing