David Cage: Sequels kill creativity
The boss of Quantic Dream and the man behind games like Heavy Rain, David Cage has shared his strong opinions of video game sequels.
In a recent interview Cage pointed out that sequels were stifling innovation and creativity in the industry.
Cage began, "If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation. We don't give people what they expect. We want to give them something they want without knowing they want it."
But Cage has a very clear idea where the blame lies. He goes on, "Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy."
- Microsoft doubles down for April's Games With Gold
- Every wondered what it would be like in James Bond and Joanna Dark met? Cara Ellison and Irene Koh have answered that question
- Dirty Bomb beta is back online
- Obsidian's saviour Pillars Of Eternity launches today, Watch it streamed live here later today
- Infinite Crisis launches fully today on Steam
- Here's what the new Hunters and the Behemoth for Evolve look like in action
- Blood and Burning and Celts Culture DLC Packs arrive for Total War: Attila
- F1 2015 coming to PC, PS4 and Xbox One this summer, first screenshots released
- Ubisoft introduces Alex Parizeau, the new head of Ubisoft Toronto