Epic concerned that development costs will double for the next generation of consoles
Epics Time Sweeney has expressed some concern over the effort and cost that will be required to create games for the next generation of home consoles.
In speaking about the Samaritan demo that they showed off at the GDC in San Francisco at the beginning of the year he revealed that it took a team of 30 around four months to make, which doesnt bode well for next-gen development.
Sweeny explained at this years Montreal Games Summit, "If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable."
He continued, "If a user has world-class, AAA free-to-play games to choose from side-by-side with 60 USD games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetisation and are designed to be piracy-proof."
The Samaritan demo was created using the Unreal Engine 3 rather than their new generation Unreal Engine 4 which is still in development.
- Watch Bungie play Destiny's new Prison Of Elders mode live here tomorrow
- Fan remake of Half-Life, Black Mesa arrives on Steam Early Access
- Microsoft's acquisition of Minecraft devs Mojang was motivated by Hololens
- id Software wanted to pay modders for their work back in 1995 says John Romero
- Jason Voorhees arrives as DLC for Mortal Kombat X and he's all about the machete
- Project CARS finally pulls up to the starting grid
- Shadow Of Mordor: Game Of The Year Edition hits retail this week
- Wolfenstein: The Old Blood arrives today
- Bungie and CCP run their own campaigns to aid the earthquake survivors of Nepal