Epic concerned that development costs will double for the next generation of consoles
Epics Time Sweeney has expressed some concern over the effort and cost that will be required to create games for the next generation of home consoles.
In speaking about the Samaritan demo that they showed off at the GDC in San Francisco at the beginning of the year he revealed that it took a team of 30 around four months to make, which doesnt bode well for next-gen development.
Sweeny explained at this years Montreal Games Summit, "If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable."
He continued, "If a user has world-class, AAA free-to-play games to choose from side-by-side with 60 USD games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetisation and are designed to be piracy-proof."
The Samaritan demo was created using the Unreal Engine 3 rather than their new generation Unreal Engine 4 which is still in development.
- Call of Duty: Black Ops III is coming to the PS3 and Xbox 360 after all
- Tomonobu Itagaki's Devil's Third gets a release date
- Adr1ft is coming to PC and consoles at the end of the summer
- EA gives the new Mirror's Edge a name – Mirror's Edge Catalyst
- ZombiU PS4 and Xbox One port reportedly in the works
- Mike Bithell's Volume to be released this August
- Gearbox's new shooter Battleborn gets a pre-E3 trailer
- Steam Controller launches in October, Steam Machines arrive in November
- Gears Of War devs Black Tusk change their name to The Coalition ahead of E3