Visceral: The ending of Dead Space 2 could have been better
Steve Papoustis, the boss of EAs Visceral studio has conceded that the ending of Dead Space 2 wasnt as good as it could have been.
Papoustis admitted that as the lead up to the final boss battle could have benefited from more variety and a better pace.
"With Dead Space 2, looking back I guess one thing I would like to improve was some of the pacing towards the end of the game," he began.
He continued, "I think we got to the point where we were escalating and escalating, and we got to the point in the game where there was a unique push towards the end, and it got a bit monotonous, up until the boss fight at the very end which I think came out really good. But there, I think the variety, the change of pace at the end we could have done a little better with."
Dead Space 3 is due out next February.
- Bungie explains their latest weapon balancing efforts in Destiny, promises more is coming
- Blizzard aiming to release Hearthstone on Android tablets by the end of the year
- Former BioWare man Casey Hudson hints at an Oculus Rift project
- Dark Souls on PC to switch from Games For Windows Live to Steam next month
- Square Enix announces details and pricing on the premium livestream of Final Fantasy XIV Fan Festival 2014
- First Challenge Mode DLC arrives next week for Alien: Isolation
- Metallica to close out this year's BlizzCon
- Free DLC adds a new skin and runes to Shadow Of Mordor
- ESL Gaming app arrives for the Xbox One