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Wing Commander creator, Chris Roberts reveals his new project Star Citizen

After 10 years out Roberts returns with a new space flight game

Today has marked the return to games development of the creator of the Wing Commander series with a new space combat game Star Citizen.

Chris Roberts unveiled his new project, Star Citizen, first thing in the morning at the GDC Online in Austin, Texas. The game has already been in development for 12 months at Robert's LA-based studio Cloud Imperium.

Like Wing Commander before it, Star Citizen will feature space combat fuelled by cutting edge technology and visuals set in a deeply immersive virtual world which is underlined by an epic and dramatic storyline.

Roberts said, "In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre. I plan on bringing that kind of development mentality back into PC gaming and space sims in particular. There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn't take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver."

Roberts has set up a site to gain funding through crowd-sourcing. The game is headed to PC and will be an online title using a similar funding model to Guild Wars 2 with it being free to play after the initial purchase of the game.

"We are taking this approach to fund-raising for several reasons," added Roberts on his choice of funding. "For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game."

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