Platinum Games laments their mistakes with Bayonetta on PS3
Platinum Games has highlighted the flawed PS3 release of their highly lauded action game Bayonetta as their biggest failure so far.
The PS3 release of Bayonetta was plagued by slow loading times due to a very poor port from the flawless Xbox 360 version.
Studio director Atsushi Inaba said, "The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it is irrelevant: we made the decision that we couldn't."
"But looking back on the result," he continued, "and especially what ended up being released to users, I regard that as our biggest failure. One thing I will say is that it wasn't a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasnt a pointless failure, but it was a failure nonetheless."
Despite the issues Bayonetta still scored very highly achieving much-coveted 40/40 score in Japanese gaming tome Famitsu on the 360 and 39/40 on the PS3 as well as the rarely seen 10/10 in hard-to-please UK gaming mag Edge.