Sensitive topics require polish and quality says Jade Raymond
In talking about the new Splinter Cell title in development at Ubisoft Toronto Jade Raymond has been talking about how gaming needs to approach controversial topics.
Raymond is of the opinion that difficult subjects can be tackled by video games as long as they are done to a high quality with a decent level of polish.
"I do think that certain topics, in order to be treated properly, do need a certain level of polish and quality," Raymond explained. "There are certain topics that we are able to just jump right into, and one that a lot of people have tackled wholeheartedly is environmentalism. That one doesn't feel so touchy because we can make a statement, we can simulate stuff and say 'this is what's going on.' We could make a game about that topic very easily and still make it a big success. Others, I agree, would be better to try in indie games and maybe the statement or experience can be better expressed that way."
She continued, "One of the things I see that's different is that our audience expects perfection. Before, there were only, say, two million people playing games - they were real fans and they were playing every game. They were willing to forgive bugs, and try things that weren't as much fun because they were different. Now, there are 30 million people buying and they only buy the top five. They expect perfection. I think that growing up with everything being so good, so easy to use, there are certain expectations. It's not very forgiving. It does limit innovation, because if something isn't working as you get towards shipping, you have to cut it or revert to back what you know does work."
Splinter Cell: Blacklist is due for release on Xbox 360, PS3 and PC in 2013.
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