Double Fine moving away from work for hire
Tim Schafer's Double Fine studio is looking to move away from the need to focus on doing work for hire.
The company's runaway success on Kickstarter has spurred them to move away from the frustration of trying to find a publisher for their work to the potential of self-publishing and free-to-play.
Schafer explained, "We try to be as creative with our business development as we are with our games. We are always on the lookout for ways to break the traditional mold for game funding. So when we see new opportunities come up like Kickstarter, angel investment, or other alternative funding models even though they might seem new and risky at the time, they are also very attractive to us."
"Let's face it, anything beats the traditional game funding model," he continued. "It's like a loan with a really horrible interest rate; no revenue usually until you've not just paid back the development cost, but paid it back many times over. Plus, lots of entanglements with intellectual property usually."