Half-Life 2 art director left Valve to continue to pursue triple-A development
The art director on Half-Life 2, Viktor Antonov has revealed his reasons for leaving Valve software.
Antonov, who is now working at Bethesda-owned Arkane Studios, revealed he decided it was time to leave Valve when it became clear to him that they would not be making any more epic triple-A games.
He elaborated, "Valve is a great place, but I'm interested in projects, not in companies. I went to Valve specifically for Half-Life 2. I went and I collaborated with Arkane to do The Crossing and Dishonored. I put the project above everything else."
"Valve has grown into a much bigger company," Antonov went on, "and what I really enjoy about the philosophy of Arkane is that it's a small, core team that does risky creative projects. And when I went to Valve, they were a small company. They've grown now, they're much bigger, and I'm interested in a certain level of creative risk taking and a certain energy that can be compared to jazz, jamming or rock n' roll, where it's small, it's intense and it's about making revolutions in the media."
Arkane's next title is Dishonored which is due to be released on Xbox 360, PS3 and PC on October the 12th.