BioWare bemoans the toughness of MMO development
In the wake of a set of restructuring that saw a few staff laid off from the Star Wars: The Old Republic team BioWare have been talking about MMO development.
SWTOR's associate lead designer, Emmanuel Lusinchi has been commenting on the recent layoffs but explains that they are still extremely positive about the future for BioWare's first MMO.
He said, "The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general. On a personal level it's quite difficult to to have people that you've been working with for a long time that you know personally, you go to their barbecue and you meet their families and it's never easy. I doubt it'd be easy in any industry for anyone, but it happens."
"We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year," Lusinchi continued. "The players don't really care about all that, behind closed curtains, but they want what they're paying for which is a service with new content, new systems, that's what they're asking for and we listen to them. That's what we mean to deliver."
Thanks PC Gamer.
- Classic PC survival horror series returns with Alone In The Dark: Illumination
- Resident Evil: Revelations 2 confirmed with a concept trailer
- Xbox One owners, Destiny wants to eat your hard drive
- Saints Row IV modding tools released for PC
- Volition's Steve Jaros: Sarkeesian was right to call out Saints Row
- Playable Silent Hill teaser P.T. downloaded 1 million times
- Blooborne gets a Japanese release date
- Rockstar says no delay to next-gen GTA V, November release date rumoured
- Harmonix announces A City Sleeps, their new music-driven shooter