BioWare bemoans the toughness of MMO development
In the wake of a set of restructuring that saw a few staff laid off from the Star Wars: The Old Republic team BioWare have been talking about MMO development.
SWTOR's associate lead designer, Emmanuel Lusinchi has been commenting on the recent layoffs but explains that they are still extremely positive about the future for BioWare's first MMO.
He said, "The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general. On a personal level it's quite difficult to to have people that you've been working with for a long time that you know personally, you go to their barbecue and you meet their families and it's never easy. I doubt it'd be easy in any industry for anyone, but it happens."
"We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year," Lusinchi continued. "The players don't really care about all that, behind closed curtains, but they want what they're paying for which is a service with new content, new systems, that's what they're asking for and we listen to them. That's what we mean to deliver."
Thanks PC Gamer.
- EA closes Maxis Emeryville
- Pillars Of Eternity is going to be massive
- Frontier is bringing Elite: Dangerous to the Xbox One this year
- Xbox One snags Wasteland 2
- Valve settles on a final design for the Steam Controller
- Elite creator David Braben to be honoured with this year's BAFTA Fellowship
- The date's out but Konami reveals the Collector's Edition of Metal Gear Solid V: The Phantom Pain
- New Steam Link hardware unveiled by Valve, Steam Controllers dated
- Valve announces the Source 2 engine