Most FPS titles lose money says former GoldenEye developer
One of the men behind the original N64 hit GoldenEye 007 has said that apart from an elite few, namely Battlefield and Call Of Duty, most FPS titles are loss-making releases.
Steve Ellis coded the multiplayer element of GoldenEye on the N64 and wen on to found Free Radical, the studio behind the TimeSplitters series and now Crytek UK, and after his experiences with the failure to secure a publisher for TimeSplitters 4 he has decided to move on to iOS development.
Ellis began, "Nobody really buys any FPSes unless they're called Call Of Duty. I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs."
"I spent the whole of 2008 going round talking to publishers trying to sign up Timesplitters 4," he continued. "There just isn't the interest there in doing anything that tries to step away from the rules of the genre - no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it."
He concluded, "We've been through more than a couple of console generations and seen things grow and grow to a stage where it's not really the business we got into. It's not really what we signed up for at the start. There's plenty of people coming out of university who are dying to do that, so let them find out what it's like and we'll do something different!"
Thanks Edge Online.