More dialogue in one level on BioShock Infinite than in the whole of BioShock
Irrational Games boss Ken Levine has revealed how much effort they are putting into BioShock Infinite compared to the original BioShock.
The comparison he chose to use is the volume of dialogue that they have created for BioShock Infinite. Levine revealed that the dialogue in one level of Infinite is more than is in the entirety of BioShock.
Levine explained, "Just one level of BioShock Infinite writing and the character interaction we have is probably three or four times as much writing as in all of BioShock 1. On the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas."
He added assurances that the increased dialogue will not impact the gameplay saying, "It would be so much easier just to write tonnes of cut scenes - I could tell the story much more easily. But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going."
- Fahrenheit remaster arrives on PC and iOS
- Feminist Frequency planning two new series for 2015
- Other Ocean's #IDARB and Brothers: A Tale Of Two Sons heading to Xbox Live's Games With Gold next month
- Cupcakes unveiled by The Behemoth as a new unit in Game 4
- Battlefield: Hardline developer diary arrives, promises beta date tomorrow
- Final Fantasy XIV: A Realm Reborn gets a free-login weekend beginning Friday
- Sony dropping the Maps and YouTube apps from the PS Vita
- Unidentified Russian believed to responsible for distributing Ubisoft's deleted illegitemate game keys
- Dragon Age: Inquisition becomes BioWare's best-selling game yet