Bethesda knew of the potential problems in the PS3 version of Skyrim before release
Bethesda chief game designer Todd Howard has admitted that they knew that there could be memory issues with the PS3 version of Skyrim.
He revealed that it had become obvious that Skyrim could run into memory issues due to the way it works although they believed that they had most of the issues under control in time for release.
Howard explained, "The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building?"
A statement from Bethesda corroborated Howard's comments saying, "The team knew the PlayStation 3 version could run into a 'bad memory situation' and they coded solutions that they felt would work and in their tests the solutions did work. Post release a 'small percentage' of users were still experiencing issues where it couldn't keep up, and the team is working hard on solving it."
The PS3 version of Skyrim was the first version to be patched and the latest patch has included improvements to help reduce lag issues experienced from long periods of play.
Thanks Develop Online.
- Crytek bringing the action fo Warface to Siberia
- Warner Bros releases brand new Batman: Arkham Knight gameplay footage
- Remedy casts a Hobbit and an X-Man in Quantum Theory
- Report finds that the 100 USD tier of Assassin's Creed: Unity's microtransactions is completely unnecessary
- Final Fantasy Type-0 HD gets a new trailer
- Bungie deconstructs their latest Destiny patch, hints at what is coming next
- DayZ creator Dean Hall could join UK studio Improbable
- Shadow Of Mordor arrives on last-gen consoles
- David Braben apologises for ditching Elite: Dangerous's offline mode, outlines refund criteria