Irrational reveals old school 1999 mode for BioShock Infinite
Irrational Games has revealed a new difficulty mode for BioShock Infinite that nods its head to those that remember what it was like to see a Game Over screen.
The new 1999 mode for BioShock Infinite adds a new level of difficulty that harks back to the 1990s when the difficulty levels of games were much less forgiving.
Creative director at Irrational, Ken Levine explains the new mode: "We want to give our oldest and most committed fans an option to go back to our roots. In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specialisations, and focus on them."
"I'm an old school gamer," he continued. "We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse's mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better."
1999 mode will also feature tougher power and weapon management settings and a much tougher attitude towards respawning with players getting sent straight to a Game Over screen if they don't have the resources for a respawn when they die.
Bioshock Infinite is due out later this year on Xbox 360, PlayStation 3 and PC.
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