Chair: Crunching on Infinity Blade 2 nearly killed us
Chair co-founder Donald Mustard has described their crunch period for Infinity Blade 2 as a death march.
Mustard explained that the final three months of development were absolutely brutal and swears that they do not want to go through that experience again.
He said: "I mean guys are just working so many hours, doing so much, and that's not really good, I think, for the longevity of our studio. It's not Epic's style. We don't look at that like that's a good thing at all."
Mustard continued: "It happens when it's that short of a development cycle. Stuff happens so fast. And so we definitely won't do that again. It's not worth the cost. I would rather take an extra two or three months than burn the guys out, or burn even me out. It doesn't allow enough time to sit there and let the game breathe."
Thanks Develop Online.