Piracy killed PC versions of I Am Alive and Ghost Recon: Future Soldier
Ubisoft has pointed the finger squarely at PC games pirates for their decision not to do PC versions of Ghost Recon: Future Soldier and their downloadable disaster title I Am Alive.
Stanislas Mettra, creative director on I Am Alive said: "We've heard loud and clear that PC gamers are bitching about there being no version for them. But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?"
"It's hard because there's so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it."
Mettra went on to say in a separate report that they are looking into the feasibility of a PC version of I Am Alive so it is not entirely ruled out yet.
Ghost Recon producer Sebastien Arnoult explained their reason behind the absence of Future Soldier on the PC: "When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95 percent of our consumers will pirate the game. So we said okay, we have to change our mind. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you're asking for. We've listened to you we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience.' We're adapting the offer to the PC market. I don't like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be 60 EUR worth of super-Hollywood content. On PC, we're adapting our model to the demand."