Epic's reckons that developers will still be able to find plenty of performance out of the 360.

The creative head of pointed out that, with a little bit of effort and some creative use of code, the is still capable of producing even better graphics than we have seen on the likes of 3 and so far this year.

Bleszinski explained: "With creative programming you can squeeze anything out of any given platform. Go back to the scene where these guys would take a 286 and in 38k make a demo that rivalled the most triple-A game of the time. It's just a matter of code magic, time and effort. I don't know how much longer the 360 will be around, but I'm sure that if we have a product coming out before the end of [its] lifecycle we'll continue to try and squeeze more water from that stone."

"We're kind of at that point where in the SNES [days] they started using Mode 7 in ways you never expected," he added. "We're now at at the point where it's not learning how to use the hardware, it's learning to trick the into doing what you want it to do. The first thing I was ecstatic about was the new lightingwe're at the point where an artist can just let the lighting breathe, a nice brick wall can just be a nice brick wall; it doesn't need 8000 pipes layered on it."

Thanks Edge Online.

By Ewan Aiton