One developer who worked on Project LMNO, EA's cancelled Steven Spielberg collaboration has explained why he thinks the project was canned.

Jason Rohrer, who consulted on the project said that there was very little leadership on Project LMNO and that Spielberg had a very limited involvement in the project leaving creative leads Doug Church and Randy Smith a very vague concept to work on.

Rohrer began: "I was brought in as a consultant. I only went to their studio [EA LA] for one day then telecommuted with them after that. But I got to sit in on some of those conference meetings they have. It was an interesting project, it seemed like it had some potential, was doing something cool. It was about a relationship between two characters and some aspect of that relationship they had an idea for, generally, like: 'We want to have this other game system in here but we haven't developed it at all, we haven't even designed itJason, think of something. What would you stick in here?'."

"So, I came up with ideas that were totally not what they expected and totally interesting to them, prototyped some of them, and then I stopped hearing from them," Rohrer continued. "A couple of months later I heard they were all getting laid off. It just seemed strange and ineffective, the way they would get these big groups of people together. Even to design an important, core part of the game, they would have all these people kind of tossing [ideas around]I was in one of those sessions. Low-level producers, lead creative directors and everybody else in between would be in the room, batting ideas back and forth, and it was like, where's the cohesive creative vision, the person who says, 'No, it's gotta be this way?' They didn't really have that. Even the lead creative positions - Doug Church and Randy Smith - were kind of sharing that position. Which is a strange way of doing things."

He concluded: "Spielberg was of course the big creative vision behind the whole thing but he wasn't even there! He would come in every week or so and meet with them and see what they were doing, but he wasn't there when I was there and I never got to talk to him or see him or anything. He wasn't being very hands-on, so it was kind of Doug and Randy trying to interpret his vision and show things to him and it kind of felt like it lacked direction. That's what I would say. Maybe that's why it kind of failed in the end."

Thanks Edge Online.

By Ewan Aiton