Battlefield 2 official
Well it was strongly rumoured yesterday, but we did suspect we might have to wait until E3 or June's new issue of Computer Gaming World for further official word, however Digital Illusions have put us out of our misery somewhat by confirming that Battlefield 2 is in development and will once again be published by EA on the PC as part of a deal penned last year.
This new version of the popular PC shooter will also definitely be an entirely separate product from the also in-development Battlefield: Modern Combat for the PS2, though will feature the same super-powers in the game's premise/setting. A full compliment of modern day weapons and vehicles will feature in conflict influenced heavily by real-world situations.
"Battlefield 2 builds on a new technical platform which will take us into the next generation of PC games," developer CEO Patrick Söderlund commented on GameSpot, also noting the "marked improvement" gamers can look forward to in both graphics and gameplay. Battlefield 2 is due out in Spring 2005 on the PC. More as we get it.
Here's the official word from the publisher's new press release:
Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their team mates. With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more.
Additionally, Battlefield 2 showcases an all-new game engine and physics system to bring the modern battlefield to life like never before. The new material penetration feature measures weapons' ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.