PS3 News

Vigil Games: The PS3 is still a pain to develop on

Five years have not made it any easier to code on

The director of Darksiders II, Marvin Donald has been expressing his frustration with working on the PS3.

Donald explained that even after five years there are still some irritating idiosyncrasies in developing on the PlayStation 3.

He began: "It's a pain in the ass to work on. Five years later, getting used to it? That means it's a pain in the ass. I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."

"Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 20x48 when it really should just be a 10x24, or even smaller," Donald explained. "But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."

Thanks Eurogamer.

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