Vigil Games: The PS3 is still a pain to develop on
The director of Darksiders II, Marvin Donald has been expressing his frustration with working on the PS3.
Donald explained that even after five years there are still some irritating idiosyncrasies in developing on the PlayStation 3.
He began: "It's a pain in the ass to work on. Five years later, getting used to it? That means it's a pain in the ass. I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."
"Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 20x48 when it really should just be a 10x24, or even smaller," Donald explained. "But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."
- Classic PC survival horror series returns with Alone In The Dark: Illumination
- Resident Evil: Revelations 2 confirmed with a concept trailer
- Xbox One owners, Destiny wants to eat your hard drive
- Saints Row IV modding tools released for PC
- Volition's Steve Jaros: Sarkeesian was right to call out Saints Row
- Playable Silent Hill teaser P.T. downloaded 1 million times
- Blooborne gets a Japanese release date
- Rockstar says no delay to next-gen GTA V, November release date rumoured
- Harmonix announces A City Sleeps, their new music-driven shooter