8-bit classics more difficult to port to the 3DS than expected says Nintendo
Nintendo seems to be having a bit of bother converting their 8-bit NES classics to 3D for the 3DS.
Nintendo's Takao Nakano explained that it seems that simply converting the old 2D visuals to stereoscopic 3D visuals isn't quite enough and the games were left feeling like something was missing.
Nakano explained the problems they experienced with Xevious: "With a 2D screen, players had to use their imagination for Solvalou flying above the ground, but on the Nintendo 3DS system, we thought we might be able to recreate it using stereoscopic graphics so it looked like it was really floating. In the original version, the game unfolds on a flat surface. The moment we made Solvalou float in midair, all sorts of discrepancies arose."
He continued: "For example, when an enemy on the ground fired at Solvalou in the original, everything was on the same plane, so it didn't seem unusual if the bomb appeared at the same altitude as Solvalou the moment it was fired and then hit Solvalou right away. But with the Nintendo 3DS system, Solvalou is floating in midair. If the bomb suddenly appears - zhing! - at the same altitude as Solvalou... We were like, 'Huh? Something doesn't feel right!' Everything was off!"
Thanks Iwata Asks.
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