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Capcom: No reset in Resident Evil: Mercenaries is a arcade thing

It's not an attempt to combat pre-owned sales, honest

Capcom has denied trying to combat pre-owned games sales by not building in a savegame reset feature on Resident Evil: Mercenaries.

They have been explaining their controversial decision which saw some retailers banning taking the game as a trade-in by explaining that it was a nod to arcade fighting games.

They posted on their CapcomUnity website the following statement: "There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay."

It continued: "Anyone purchasing a cope of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user."

Resident Evil: Mercenaries is available from today on the Nintendo 3DS.