Move support will not affect the core experience in BioShock Infinite
Irrational Games' boss Ken Levine has reassured core BioShock fans that the inclusion of Move support in BioShock Infinite will not affect the core experience of the game.
He explained that the motion control scheme can be completely ignored by hardcore gamers and that he was approaching the Move support as porting the game over to another platform.
He told IGN: "I'm not going to change my game. I'm not going to change the core experience. I almost view this as a port to another platform. If you don't care about [Move], don't worry about it. You don't have to touch that. You'll never even notice it's there. If you want to try it, it's there, great. My hope is that we'll succeed in the experiment and people will like it."
Levine added on possible Kinect features for BioShock Infinite: "The things that interested me most in the Microsoft press conference were things that enhance things that are cumbersome within the current structure. What I would never want to do is do something that requires more work or feels less organic or gimmicky. I'm not a fan of 'pick up the thing and shake it to do X, Y or Z.' Only if its something that's less work or more expressive in some way. I think theres an opportunity [with BioShock Infinite]. I'm going to try and succeed at it."
- Harmonix announces A City Sleeps, their new music-driven shooter
- Shadow Of Mordor trailer introduces the unique orc character, Ratbag
- Saints Row IV coming to next-gen consoles
- Saints Row: Gat Out Of Hell is a new standalone expansion
- First details of Telltale's Game Of Thrones series arrive
- SEGA unveils the new definitive Total War: Rome II – Emperor Edition
- Prison Architect alpha build 24 arrives
- Bayonetta 2 gets a final release date
- Deep Down now delayed until 2015