Obsidian apologises for buggy Fallout: New Vegas launch
Obsidian CEO, Feargus Urquart has acknowledged that Fallout: New Vegas was much more buggy that it should have been when it was released.
Sadly, New Vegas continued to cement Obsidian's reputation for releasing games that are good but buggy after following on from Alpha Protocol and Knights of the Old Republic II.
Urquart apologised for the situation adding that they were doing their utmost to make sure that their next game, Dungeon Siege III will not suffer the same fate.
He said: "I think it's fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were. We've been working very hard to make sure it doesn't happen again. Now in the case of Fallout: New Vegas, we made a gigantic game, and I'm proud with what we were able to do but I wish it wasn't as glitchy when it came out. The criticisms people had are fair. From the standpoint of Dungeon Siege III, we've been working very hard to make sure it doesn't happen again. On top of this, this is the first time we've got to use our own technology on something, which means we know where to find the bad bugs from the start!"