DICE has decided to bet their money on as the way of the future and the way to get the best out of consoles as well.

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Executive producer on 3, Patrick Bach told us that, now that PC's have jumped ahead of the consoles again it makes complete sense to use the PC as the lead development platform in order to really push what the consoles are capable of as well.

We asked him if the PC was the lead platform to which he responded: "Yes, which is of course a challenge as we're [also] releasing it on the consoles. The interesting part of that is since we are developing for high-end PC features and really pushing it on the PC, we are actually learning a lot about the consoles. A lot of people think that we've hit the roof on the consoles because they're five years old but we're actually finding out a lot of things that you can do on the consoles that haven't been done before."

"To us," he continued, "we're increasing what is possible on the consoles because we're aiming higher than the consoles. Usually you look at last year's games and try to the same but better, but since we're aiming way higher than the console specs we're actually finding new ways to get more out of them with the rendering engine and the animation engine and streaming technology and stuff like that. So it's really exciting to see what we can get out of the consoles."

He added later: "...today we're three years past since the PCs came on par with the consoles and now the PC's so much more powerful. So to us, focusing on the PC is focusing on the future. Scaling it back to the consoles? We know how to do that. We want to create the same experience on the consoles but that doesn't mean from a technology perspective you'll get the same full-on experience because the PC has more RAM, more CPU, more GPU. You can't beat that, it's impossible. Scaling that down, dumbing that down for PCs - that's just sad."

By Ewan Aiton