Quantic Dream: LA Noire animation tech is interesting but old news
Quantic Dream boss David Cage has been talking about the Motion Scan facial animation technology used in LA Noire and how it compares to their own equivalent.
Cage explained that while he found Motion Scan to be interesting, compared to what they have in development at Quantic Dream he said it was "a dead end".
He said: "What to say about L.A Noire? I think it's an interesting solution to a problem for now. But it's also an interesting dead end. That's exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."
"We are doing that now [at Quantic], and our next games will be shot with performance capture," Cage continued. "We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent. You can't imagine how related what you say with your face is to what your body does."
He added"[Those using MotionScan] will never be able to do that. The other thing is that they can't have real time lighting. Their technique means they can't have lighting the way I think we should do it. Basically, they take pictures; they take scans several times per frame. They also have limitations on the shaders they use, they can't re-target the eyes because they eyes are captured. When you have actors in real time you like to to re-target the eyes to make sure they look at each other [convincingly] etc. etc."
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