Activision made Bizarre Creations too ambitious
Ambitions may have led to their downfall
One former employee at Bizarre Creations has been floating some suggestions as to the Liverpool studio's demise.
Founder of new studio Hogrocket, Ben Ward, explained that Bizarre creations was perhaps too ambitious under Activision's leadership and that was key in leading to the closure of the PGR creator.
Ward said: "It's not enough to point the finger at one little factor and say, 'that's it'. Creatively you could say that the studio was too ambitious, with one team tackling multi-platform development for the first time as well as building a brand new racing IP, and the other team creating an action/adventure game for one of the most iconic characters in history. However, both games were generally rated well critically so I don't think that argument holds too much water."
He added: "Some of us (myself included) found it difficult working under a huge publisher; moving from proudly independent to an internal team took a lot of getting used to. We lost that ability to say what we want, do what we want, and (most importantly) make what we want. I don't blame Activision for that - it's just the way things work when you become internalised. It certainly affected the atmosphere at the studio; for better or worse Bizarre became more 'corporate'."
Thanks Eurogamer.
