Following his keynote at this year's GDC president that has become so bloated that many projects have little time to add the magic touches that make a game truly special.

Iwata intimated in an interview with USA Today that due to the sheer scale of modern triple-A development the craftsmanship is very often lost in the rush to get titles completed.

He began: "It's in the very final moments of the video game creation that will dictate if we can include the magic that will enchant game players. That kind of craftsmanship under today's development circumstances might be lost."

"In interactive entertainment, a very small thing can make a very big difference in the end, especially when you are at the final completion stage of the entertainment software application," Iwata continued. "Whether or not you will be able to brush up on some minute details may dictate the final joy of the product. I think one of the reasons why Shigeru Miyamoto's software tends to be appreciated by many people around the world has something to do with this particular point. It is very important."

He added: "Looking back at the history of 25 years in the video game industry, when we started these projects were very small, and because of that we were able to take care of very minute details, and then we were able to brush up on some things to the very end. Today, circumstances have changed around video game creation. Many have become huge projects that require huge amounts of money. That does not necessarily mean high-quality software, necessarily."

By Ewan Aiton