Despite the extremely poor start is promising that Games for Windows Live will continue to get better.

Microsoft's Kevin Unangst admitted that the early problems that were experienced with the service were because it was originally designed "a partner to the console service more than the [dedicated] service."

He began: The service started with the right intent, which was to bring Achievements, friends, gaming and matchmaking in a really great way to PC. I think because it was designed originally as a partner to the console service more than the PC service, we had a rocky start."

"We also didn't back it up with the most important thing, which is doing fantastic games to take advantage of the service. A network by itself isn't valuable - there needs to be great games to take advantage. I think the underpinnings are great, I think it's going to continue to get better. We launched a new Marketplace which was great, we're selling Live and non-Live enabled games. We're also seeing developers get back to development. did a great job of promoting Live with Bulletstorm. They're pleased with the platform and the service is going to continue to get better over time."

Thanks CVG.

By Ewan Aiton