Sony relying on developer feedback to help design the NGP
The boss of Sony Worldwide Studios, Shuhei Yoshida has been explaining their new approach for developing the NGP hardware.
Yoshida said that Sony were going back to the approach that helped them make the PSOne such a success in the mid-to-late nineties by taking on board as much developer feedback as possible.
He explained: "The NGP development team visited many developers and publishers globally with an early prototype of the hardware to get direct feedback. I also personally joined some of the meetings to discuss various aspects of NGP and the options we were looking at. The input of other developers outside of Worldwide Studios has been essential for us to make final decisions on NGP."
Yoshida continued: "As a result of this, we went through many iterations of NGP. It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product. It's almost as if SCE has gone back to basics, which should be a good thing,"
Sony is planning to have the NGP out worldwide by the end of the year by which time it will have a real name. We'll hit you with more information as soon as we have it.
Thanks PlayStation Blog.
- Darth Revan to make a return in Star Wars: The Old Republic
- Quake Live arrives on Steam
- Survivor mode to bring lots of extra content for Alien: Isolation
- Microsoft to release a special version of the Xbox One controller for PC
- Don't be fooled by the violins and sunflowers, The Evil Within's TGS trailer is scary
- 2K Games revives the NHL 2K franchise for mobiles
- Sledgehammer bringing a touch of Dead Space's immersive design to Call Of Duty: Advanced Warfare
- 343 on the absence of Halo 3: ODST and Halo: Reach from the Master Chief Collection: We ran out of disc space
- Latest PS3 update for Minecraft adds save transfer to PS4 support, Vita version still in testing