DICE: Making an MMOFPS is "too problematic"
DICE general manager Karl Magnus Troedsson has downplayed the possibilities of them taking the Battlefield series massively multiplayer in the near future.
Troedsson stated that putting together an FPS MMO would be a huge undertaking and would be even more difficult with an established series like Battlefield.
The DICE boss said: "The reality is that it's a very big undertaking. It's hard to retrofit onto an established franchise - you have a core following of people that enjoy playing your game, and I'm not always sure that it's the right thing to do. The amount of players is also a deal-breaker. If you want that pixel-perfect feeling of shooting someone, if you want that high framerate to be constant, it's very hard to do that in a big open environment."
He continued, adding that there were things that they could borrow from MMOs: "I believe that the step forward for us is focusing on how you make more out of persistence - unlocks, leaderboards, points, stuff like that. I think we're going to see more of an MMO angle on those things than try to create a huge open environment that is completely persistent with millions of players at the same time."
Thanks Game Informer.
- Valve's Chet Faliszek has been confirmed as the first developer session for EGX Rezzed 2015
- One area from Zelda Wii U is as big as the entirety of Skyward Sword
- Telltale's new collaboration is with Mojang, on a Minecraft story game
- Franklin voice actor indicates GTA V story DLC is on the way
- Red Dead Redemption, LA Noire and Bully sequels will come when the time is right says Rockstar
- Telltale teases another collaboration with another game developer
- New Company Of Heroes 2: Ardennes Assault trailer recognizes the 70th anniversary of the Battle of the Bulge
- New Call Of Duty: Advanced Warfare trailer focuses on character customization
- Splash Damage's free-to-play shooter Dirty Bomb coming to Steam in the new year