Guerrilla: Killzone 3 is not stretching the PS3
Guerrilla has decided against saying that Killzone 3 is pushing the PlayStation 3's hardware as hard as it can go.
Guerrilla Games MD Herman Hulst has said that while the game does make very good use of the console's HD, 3D and Move capabilities they have yet to reach the very limits of what the PS3 is capable of producing.
He explained: "At the end of every project, we say, 'we've maxed it out.' I made that mistake at the end of Killzone 2. We felt that we'd pushed it absolutely to the max. We now know from experience there's always more mileage in the tech. You can always find new techniques. The guys that created LittleBigPlanet, I don't think they would have been able to create a game that looks as great on someone else's tech and that's the same with us. For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges."
Hulst continued: "We're using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3's polygon count is three times as high, so we've been able to find new space, probably averaging out to 40 percent."
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