Wright Bagwell, creative director at Visceral, believes that one of the biggest problems currently facing game is the lack of effective storytelling.

Bagwell has said that designers need to prefect videogame narratives without looking to Hollywood for inspiration."Theres no question that game designers need to become more effective storytellers, and that doesnt mean we need more cutscenes in our games," he said.

"For years, game designers have looked to Hollywood and tried to copy the formulas that filmmakers use for storytelling. That can work to some degree, but it's imperative that we game designers perfect the craft of storytelling within games, while keeping players in control."

"A good game designer needs to be able to distinguish between depth and complication in both gameplay and story writing," he continued. "You want people to start having fun the moment they begin playing your game, so it's important to not overwhelm people with complicated tutorials or complicated, irrelevant backstory."

Visceral's latest, 2, burst onto 360, and earlier this week.

Thanks MTV Multiplayer Blog.

By Lee Bradley