"Game designers need to become more effective storytellers," says Visceral's creative director
Stop looking to Hollywood for inspiration
Wright Bagwell, creative director at Visceral, believes that one of the biggest problems currently facing game development is the lack of effective storytelling.
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Bagwell has said that designers need to prefect videogame narratives without looking to Hollywood for inspiration."Theres no question that game designers need to become more effective storytellers, and that doesnt mean we need more cutscenes in our games," he said.
"For years, game designers have looked to Hollywood and tried to copy the formulas that filmmakers use for storytelling. That can work to some degree, but it's imperative that we game designers perfect the craft of storytelling within games, while keeping players in control."
"A good game designer needs to be able to distinguish between depth and complication in both gameplay and story writing," he continued. "You want people to start having fun the moment they begin playing your game, so it's important to not overwhelm people with complicated tutorials or complicated, irrelevant backstory."
Visceral's latest, Dead Space 2, burst onto Xbox 360, PS3 and PC earlier this week.
Thanks MTV Multiplayer Blog.
